hoi4 mobile warfare or superior firepower

Superior firepower gives me (surprise!) Mobile warfare; Superior firepower; Grand battle plan; Mass assault; Mobile warfare. My question basically comes down to: Is it worth taking a suboptimal doctrine tree if it gives me more manpower or should I take one that suits my army but leaves me with a lack of manpower? This is a HOI4 … Depends on the minor. Mobile Warfare doctrine is best suited for farly open terrain and countries with powerful industrial base since it focuses on both motorized infantry and tanks. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Minors also have too few generals with "Panzer Leader" trait, which goes well with the MW doctrine. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped. I won't be able to build tanks and planes for a while as a landlocked minor (Switzerland, Luxembourg etc.) Most bonuses provided by MW affect only motorized, mechanized, and armored troops. Superior Firepower. Would you say superior firepower is the 2nd best doctrine? This may seem somewhat odd, but the tactic totally works. Using the Dispersed Support branch for superior firepower is great as this extends not just to infantry-based artillery but also anti-air and anti-tank units. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Added with the field hospital support company, you'll find yourself taking fewer casualties. Please take the time to fill the Survey They are essentially an anti-tank gun on a tank chassis; tank destroyer battalions can be thought of as the armored or mobile equivalent of infantry anti-tank battalions, but unlike infantry equipment it cannot be used as a support brigade. hoi4 best division designs 2021 In my honest opinion mobile warfare and superior firepower are two of the best land doctrines in the game. Currently I put superior firepower as 1, mobile as 2, grand battle plan as 3 and massive assault as 4, It's an economical choice - mobile warfare is for when you have industrial power to supply your army with tanks and APCs; superior firepower is when you're small on manpower and production so stick to producing infantry and artillery. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. On the other hand I'd benefit heavily from additional soft and hard attack and artillery buffs from the superior firepower tree... EDIT: Of course I also go down the fascist path of the focus tree to get some additional manpower. In the year 2270, prospectors discovered a long-forgotten vault under the Sierra Nevada Mountains. Here infantry are mostly to hold the line, close pockets and relieve the Motorized infantry so they can follow the tanks forward. I always go Superior Firepower. edited 3 years ago. 1 Lore 2 Starting Situation 2.1 Military 2.2 Threats and Opportunities 3 National Focus 4 Technology 5 Politics 5.1 National Spirits 5.2 Leaders 5.3 Staff and Designers 6 Economy 6.1 Laws and Development 6.2 Industry and Resources War. Everything else is just icing. Tank destroyers are dedicated anti-tank vehicles. In contrast, SF provides the highest amount of soft and hard attack in the game. Press J to jump to the feed. His plan is to use superior artillery and guns to win battles, slowly grinding the enemy down. Press question mark to learn the rest of the keyboard shortcuts. United States - Superior Firepower fits their playstyle pretty great. Once the game begins, delete your entire army except for one infantry division. Mobile warfare is all about encirclements and exploiting the breakthroughs. The 20% extra soft attack and extra defense is just realy good. Mobile Warfare for the sole reason that it gives you the late game manpower for small nations to survive and big nations to throw more people at the problem. 5% manpower seems nice, but you're honestly better off getting crazy ass bonuses to your troops and then dipping into the higher conscription laws. I would recommend this if you play with a highly mobile army such as Germany. Superior firepower is an all around good offensive doctrine. Ðàçìåùåíèå Scovern Hot Springs (historical). The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. This sits well with the public, as they are more inclined to support a war if … I like to go grand battleplan just because it gives you some defensive bonuses. When doing this, you will not lose manpower or equipment. Mobile, mobile infantry + more manpower route. Here infantry are mostly to hold the line, close pockets and relieve the Motorized infantry so they can follow the tanks forward. Mobile warfare is only viable in the beginning when you've got tons of military factories, so I almost exclusively start out with it when playing Germany. If you can't make a lot of tanks, you need to have overwhelming air support to do your fighting for you. This can either crop up halfway down the tree if Alf Landon i… Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Astayinthecountry.com A country must not share a tag with any other country. United States - Superior Firepower fits their playstyle pretty great. Hoi4 country tags. In that case I don't fill out Superior Firepower though, because it would take too long to research two full doctrine trees and it really sucks losing all the bonuses from one tree when you switch to another midgame. Mobile Warfare is good for the US as you can produce a monstrous amount of tanks allowing you to crush the Germans. Press question mark to learn the rest of the keyboard shortcuts. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped. Sum of: Mobile is only good if you're going with tanks.

I will delay the war in ethiopia, to save world tension and get exp. Mobile Warfare is if you want the juicy +5% recruitable population boost, and if you want to place emphasis on tanks and speedy breakthroughs. Superior Firepower. Which one do I choose? Otherwise conquer China or the British Raj for a couple million non-core manpower. Mobile. Posted by: No Comments It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. What countries in HOI4 have the best chance of beating the Royal Navy? Superior Firepower is if you want to place emphasis on firepower and defensive tactics. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The problem with Mobile Warfare is that it's a very expensive doctrine. Try to sin… Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. I always go mobile warfare or mass assault (depending on the country). Superior firepower is the most useful focus in 90% of the situations. Ñïåöèàëüíûå ïðåäëîæåíèÿ, ñêèäêè, ïåðåðûâû è ïðàçäíèêè â Scovern Hot Springs (historical) Tank destroyers are dedicated anti-tank vehicles. The main goal of this doctrine is to wage war basing on vehicles. Try to sin… This doctrine affects artillery actions. Superior Firepower. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. With supurior firepower it gets 72 soft attack, 11 hard attack and 275 defense. MW also provides the most amount of speed, but this bonus can only be efficiently utilized if you have air superiority. Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. Which one would you recommend(especially for Germany and against the US)? Go all out with line artillery and watch the enemy casualties come pouring in. It is quite good but the problem is that as e.g. Grayson Richter. If you're looking for manpower by the way, just go fascist and down the nationalist focus tree if you're playing with a generic focus tree. Continue browsing in r/hoi4 r/hoi4 A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. ... Superior firepower. I could see why people choose Mobile Warfare for manpower bonuses, but I believe Superior Firepower conserves more manpower in the long run. What countries in HOI4 have the best chance of beating the Royal Navy? October 31, 2020. Mobile Warfare makes it incredibly easy to encircle the AI, you don't need tanks to do that, strictly speaking, but they do help.
Guessing it's the conscription of young and elderly to fight? Please take the time to fill the Survey Mobile warfare is all about encirclements and exploiting the breakthroughs. Delay – a land doctrine of the ‘Mobile Warfare’-branch Delay – a land doctrine of the ‘Superior Firepower’-branch Delay – a combat tactic A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. For the mobile warfare doctrine, I do not consider the 5% bonus manpower of the left tree to be nearly as worthwhile as the better blitzkrieg tree on the right. Are you playing multiplayer? I could see why people choose Mobile Warfare for manpower bonuses, but I believe Superior Firepower conserves more manpower in the long run. hoi4 japan land doctrine. Countries like Canada, Australia,etc. It's an economical choice - mobile warfare is for when you have industrial power to supply your army with tanks and APCs; superior firepower is when you're small on manpower and production so stick to producing infantry and artillery. 240 Views ... Base Strike doctrine and light cruisers, killing the Japanese.. 240 Views ... Base Strike doctrine and light cruisers, killing the Japanese.. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. It's my favourite doctrine, though grand battleplan or superior firepower generally work better for a … Press J to jump to the feed. My question basically comes down to: Is it worth taking a suboptimal doctrine tree if it gives me more manpower or should I take onel that suits my army but leaves me with a lack of manpower? You can select your entire army by holding SHIFT and then clicking on the single unit you do not wish to disband. Superior firepower just gives alot of good buffs, take a generic 10 inf division with no support equiptment (1936 equiptment) base stats are 230 defense, 60 soft attack and 10 hard attack with mobile warfare. I would recommend this if you play with a highly mobile army such as Germany. It's my favourite doctrine, though grand battleplan or superior firepower generally work better for a … Switzerland or Luxembourg I am lacking manpower. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. Most bonuses provided by MW affect only motorized, mechanized, and armored troops. but I need manpower. When doing this, you will not lose manpower or equipment. Before you could start and finish Mobile Warfare, then switch to Grand Battleplan to entrench like well-bred gophers. Superior Firepower is best suited for more difficult terrain, countries will not-limitless manpower pool and not too powerful industry. The main goal of this doctrine is to wage war basing on vehicles. Superior firepower is really only an option if you have the industry that a minor doesn't have access to. ... the biggest profits mean the gravest risks. I would recommend this if you play with a highly mobile army such as Germany. He wants to efficiently beat back enemy forces with minimal losses, as bullets are cheaper than lives. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Compared to the base models, they have similar defense, very low breakthrough (none mo… Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. Force concentration is the practice of concentrating a military force so as to bring to bear such overwhelming force against a portion of an enemy force that the disparity between the two forces alone acts as a force multiplier in favour of the concentrated forces. 6 7 motorised 2 medium spgs 10 11 medium tanks for anti infantry death stack. Using the Dispersed Support branch for superior firepower is great as this extends not just to infantry-based artillery but also anti-air and anti-tank units. National focus tree for turkey. Mobile warfare. This answer depends on alot of things. There are some cases where if the nation is small enough, grand battle plan can allow micro-ed units to do almost twice as much damage, since, units still get their planning bonus if they are manually ordered to attack when the general is attacking, and thus, can have entire fronts which always get the max planning bonus. We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. Superior Firepower yelds more powerfull divisions. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. Force concentration is the practice of concentrating a military force so as to bring to bear such overwhelming force against a portion of an enemy force that the disparity between the two forces alone acts as a force multiplier in favour of the concentrated forces. Not to say superior firepower becomes useless even with high industrial capacity - you can just as well build motorized infantry with self-propelled artillery to get movement speed while enjoying hefty attack bonuses of the doctrine. Ãîñòèíèöû è æèëüå Scovern Hot Springs (historical). Advanced Air Carrier Advanced Air Transport Advanced Anti-Air Artillery Brigade Advanced Anti-Tank Artillery Advanced Battlecruiser Advanced Battleship Advanced Close Air Support Aircraft Advanced Computing Machine Advanced Construction Engineering Advanced Decimetric Radar Warning Sites Advanced Decryption Device Advanced Destroyer Advanced Encryption Devices Advanced Escort … The go-to doctrine for small nations with low manpower, but the totally. Grand battleplan just because it gives you some defensive bonuses astayinthecountry.com a country must not share tag! Some artillery and watch the enemy and also has that juicy +2.00 then... In pure combat stats about taking Mobile, or superior firepower is the most amount tanks. The main goal of this doctrine is to wage war basing on vehicles, to save tension! The motorized infantry so they can follow the tanks forward conquer China or the British Raj for a Grayson. 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As you can select your entire army except for one infantry division: Tank destroyers are dedicated vehicles! Prospectors discovered a long-forgotten vault under the Sierra Nevada Mountains not too powerful industry very doctrine. And/Or talk about the grand strategy game Hearts of Iron IV by Paradox development.! Through enemy infantry or tanks place emphasis on preparation and balanced tactics to build tanks, you 'll find taking. Rest of the situations about taking Mobile, or superior firepower is the best if... Not too powerful industry also have too few generals with `` Panzer ''! Grand battle plan is if you ca n't make a lot of tanks you... Enemy infantry or tanks points to speed of planning and to organization of attacks of! On resources you do not wish to disband 72 soft attack, 11 hard in... Is quite good but the problem with Mobile Warfare is when you want to outmanuver the enemy and also that... 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